Showing posts with label Tree of the Dead. Show all posts
Showing posts with label Tree of the Dead. Show all posts

Wednesday, 5 June 2013

Let the summer begin!

Today was my last day of college for this year (I still have one year to go) but it didn't really feel like it at all. The time has just flown by and I can scarcely believe that I've been doing this modelmaking course for two years now! O_O

I finished my door (complete with severed heads!)

 The Tree of the Dead

The Tree of the Dead

(with Ferdinand the Unicorn. :P)

...and finally got the hellish thing that was the graded unit over and done with. I somehow managed to get 87 ½% for it which works out as a high A - something I was NOT expecting as I couldn't get enthused with the subject at all. I didn't mention it on here as I was stressing over it too much but basically we had to design a piece of sculpture to go outside the Glasgow Riverside Museum with the theme of 'man's love affair with transport'.

I ended up designing a zoetrope which would show the evolution of a particular mode of transportation in the form of a wheel which would spin either by the wind or by visitors pushing it. My final model was awful but the photoshop job I did of inserting it outside the museum in clusters wasn't too bad. :P

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 I made a gif of what you'd see if the zoetrope part actually worked too. I drew all the frames from photos of old and new bicycles and motorbikes.

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Anyway, it's our end of year show on Tuesday where we can showcase everything we've made this year then I have a couple of months of holiday before I go back in August. :D

I want to do a lot of model horse stuff in the summer while I can as I feel I've been neglecting it recently and I think I've probably lost everyone's interest in this blog as a result. :(

I've been making a few props and things in any spare time I could muster recently though so I might have something to post in the next week. I have a new Julip to introduce but I can't until she tells me her name which might be a while as she's being less than forthcoming!


Thursday, 23 May 2013

The Tree of the Dead - nearly finished!

I appear to have disappeared off the face of the earth recently and have been severely neglecting this blog, much to my despair so sorry about that. If it's any consolation it's because I've been working on a lot of collegey stuff; half of which I've been really enjoying while the rest...well, put it this way, I'm glad it's over. XD

The last time you saw the Tree of the Dead sculpture it looked like this:

Tree of the Dead - plasticine mockup

As I type, it's very nearly finished, all I need to do is paint it which I will most likely do on Monday when I get back. Until then however, here's a walkthrough of it's journey to (almost) completion.

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I find sculpting to be a highly relaxing pastime and it certainly eased the stress levels associated with the graded unit I was doing at college on the days I wasn't doing this!

Door Project: The Tree of the Dead

After blocking in the basic shape and form of the tree using multiple reference images from the film, I began to add in all the details and textures - in other words, the fun bit. :P I also added a base to it, transferred the whole thing onto a sheet of black styrene and marked in some rough texturing to emulate groundcover. It would be covered over at a later date but I wanted to make sure there was something there in case any of the scatter came off in the future. I used a stiff brush to describe the bark texture - something which turned out really nicely in the final casting.

Door Project: The Tree of the DeadDoor Project: The Tree of the Dead

Door Project: The Tree of the Dead

As this was the master and sculpted out of plasticine, I needed to make a mould of it so I could cast the final piece in resin. I had the choice of either silicone (expensive but very durable) or latex (cheap, wears out eventually but durable enough for several castings) and ended up going for the latex as I didn't fancy forking out £50+ for a new barrel of the stuff.

Mouldmaking with latex is a bit of a time consuming process as where with silicone you can just mix it up, pour over your master and wait for it to set, latex must be built up in layers. If I had been short on time to finish the project I would have bitten the bullet and gone for the silicone instead but I was ahead of most people in the class as I got the master sculpted in super-quick time so I could afford to spend a little longer working on the mould.

Liquid latex is a very runny material in it's raw state and dries quickly so it's ideal for preserving details. I did several thin layers, making sure to avoid any air bubbles as they'd spell disaster at this stage in the process.

Below: First image shows the first layer of latex after application - you can see the edges drying already - and the second shows it the following day, ready for another coat.

Door Project: The Tree of the DeadDoor Project: The Tree of the Dead


Many layers later, it was time to bulk the mould up. I added a thickening agent to the latex mix which, after some vigorous mixing, changed to the viscosity and general appearance of mayonnaise. (though I'd avoid it with salads. :P) This took longer to cure than the previous coats as it was so thick but it was important to give it as much time as was required so that the final mould would be durable enough in the long run. On larger moulds, it is common to add sheets of fabric or hessian between latex layers as it strengthens it and helps it to hold its shape but I didn't need to on this occasion.

Door Project: The Tree of the DeadDoor Project: The Tree of the Dead

Now looking very much like the filling of an orange flavoured Revel, the time had come to make the plaster 'coat' for the latex mould. This was necessary to keep the mould from warping out of shape once the resin was poured in. To make sure none of the plaster escaped, I constructed a simple box out of scrap styrene and dichlo'd it together. In hindsight I should have hotglued the edges to be sure there'd be no leaks but at the time everyone thought it was watertight so...yeah. XD
You can probably see what's coming now...

Door Project: The Tree of the DeadDoor Project: The Tree of the Dead

Simon and I mixed up some plaster and poured it in...

Door Project: The Tree of the Dead

...only to discover that two of the sides were leaking! I asked Si the best way to patch it up but he insisted it was easier if he just plugged the gaps with his fingers until it set, something I think he lived to regret when it took longer than he expected and had to stand there for twenty minutes unable to move his hands. XD

The other snag was that we'd accidentally made waaaaay too much plaster so I had to race around the department to see if anyone had any moulds they wanted filled before it went off and became unusable. Luckily we found an old vacform of a Darth Vader mask so we managed to use up most of it in that after spending several hilarious minutes trying to prop it up with paper cups as the vacform was wonky and threatened to fall over and spill all the plaster!


Door Project: The Tree of the Dead 


Some time later, we removed the styrene box and tipped it over to reveal...


 Door Project: The Tree of the Dead


The never-before-seen underside of the tree! The mould had turned out really well, capturing loads of detailing, so all that remained was to remove all the plasticine, clean out the mould and pour some resin!

Getting rid of the plasticine proved to be a lot trickier than you'd have thought however and it took nearly an entire day just to get the bulk of it away.

Door Project: The Tree of the Dead

I always ended up with little streaky bits and while they came off easily with a bit of work, it was incredibly time consuming.

Door Project: The Tree of the Dead

In the end however, I was left with a really rather nice mould. Some of the deeper undercuts were a bit of a worry as they may not survive the first casting but it was nothing I couldn't fix afterwards if need be.

Door Project: The Tree of the DeadDoor Project: The Tree of the Dead


Now, after weeks of work, the moment of truth had come.

Would it work?

Door Project: The Tree of the Dead

Answer...

Yes!

Door Project: The Tree of the Dead

...and no.

Door Project: The Tree of the Dead

On the whole, it turned out incredibly well; the latex had captured every detail and transferred it to the resin but some of the branches didn't survive. In all honesty I'd expected that so it wasn't too much of a big deal. The undercuts did well but some of the mould in those areas was damaged when we took out the resin so it'll have to undergo a bit of restoration work for future castings.

You can see some of the latex caught inside the undercut in the picture below.

Door Project: The Tree of the Dead


There ended up being a LOT of unwanted flashing around the cast as I, under the well-meaning but otherwise flawed advise from a fellow classmate, placed a sheet of styrene over the mould shortly after pouring to even out the back...only we usually use waxed acrylic for that purpose as it doesn't stick to the resin and can be removed afterwards. So yeah, you've guessed it, it stuck to the styrene and made things ten times more difficult for myself. XD
Most of it came off easily enough but I lost a few sections of branch in the process. I reattached them but I could have done without the hassle.

Another day or so later and it was done! I was amazed that it could support itself and remain freestanding, although it did lean backwards a little bit.

Door Project: The Tree of the Dead

Door Project: The Tree of the Dead

Unfortunately, when I saw it standing there for the first time, only one thing came to mind and now that I've seen it, it cannot be unseen!

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Apologies. XD


Although it could stand up by itself ok, it needed a wider base so I could do some groundwork and make it more of a feature in its own right so I cut out some MDF on the bandsaw and hotglued it on. I then broke out the milliput (eurgh) and used that to smooth the transition between the two finishes.

Door Project: The Tree of the DeadDoor Project: The Tree of the Dead

Faffing around with part of classmate Jack's graded unit model. :P (bonus points if you get the Harry Potter reference :P)



 I spent yesterday afternoon adding scenic scatter to the base which, while fun, was bittersweet as the final finish for all the models is GREY so it'll all have to be painted over next week. :(

Door Project: The Tree of the Dead

Door Project: The Tree of the Dead

So yeah, pretty much finished now, save for the painting!

For a first foray into sculpting and mouldmaking I really couldn't be happier and now that I know what I'm doing I'd really like to do some more stuff at home over the summer. 

I still have a fortnight left before the end of the year (where did the time go?! :o) so I'm going to spend most of that time recasting the tree as I have a few people interested in getting a copy and if I can get the castings done before the end of term I can work on them over the summer and finish them up properly.

So yeah, lots of fun has been had on this project; it's exactly the kind of thing I want to do in the future career-wise so here's hoping it'll be the start of something big!

I shall leave you with a photo of the next cast immediately after pouring - I didn't add any pigments to the mix so it'll come out transparent and blue!

Door Project: The Tree of the Dead

EG out! :D

Monday, 22 April 2013

It begins!


Block Three has properly begun now with not one but two projects on the go simultaneously which is giving me slight cause for concern. The Door Project which I'm about to discuss, I'm super confident with as it's definitely within my comfort zone but the dreaded Graded Unit is not. Anyway, more on that later when I actually know what I'm doing - on with the show!

Last year, we had to make this scale model of a door which, for our first major project on the course was a big ask!

Finished Door

While it worked out really well and everyone was really pleased with it, we all kinda wished we could have been able to choose our own door to make. Luckily for us, this year we were granted that choice and so, with the following stipulations...

'For this project we have been asked to research, plan and then produce a scale model of a doorway using  one of the given themes of either ‘A Glasgow Building, ‘A prominent building from around the world’ or ‘a doorway from a TV or movie production’.

The final models are to be approximately A4 in size and finished to a very high standard. They will be painted in a plain monochrome  colour – probably grey.
Once a suitable example from each theme has been chosen, we are to present our findings in a sketchbook, using photographs and text  to describe and explore the history and design behind each one. This aspect of the project must be a minimum of nine pages long - three pages for each door – and include references to all source material referred to.
After consulting with our tutor regarding the final choice of doorway to create, we will form a PowerPoint presentation around it, describing in detail the history, construction and context of the doorway with reference photographs and as much additional information as can be gathered. This is to have a minimum of 1,500 words. This will then be presented to the class.
Next on the agenda is the production plan which will include annotated sketches, a 3D mock-up in card, working drawings and a minimum of two sample finishes.
Finally, the model will be created over a period of weeks and affixed to a specially made panel suitable for display.'

...we began to plan. 

I had a good think and did a lot of research but finally narrowed it down to an iconic and striking 'doorway' from the Tim Burton film 'Sleepy Hollow'

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THE TREE OF THE DEAD

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The Tree of the Dead is an integral part of the plot to the 1999 Tim Burton production in which a ruthless and headless horseman wreaks havoc in the small hamlet of the titular name.
The film was loosely based on Washington Irving’s ‘The Legend of Sleepy Hollow’ and many liberties were taken with the plot, meaning that the tree in question exists only within the film version. In the film, the Horseman is being manipulated by the villain, who uses the undead spirit's missing head as a means of control. When he isn’t being sent out to behead those who his master wishes dead, he and his horse dwell in either the spirit world or Hell. (the film isn’t specific.) This gateway to the underworld lies through a hellish portal within the Tree of the Dead and it is through this that the Horseman emerges several times throughout the film.

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I absolutely loved the design of the tree and how raw and sculptural it all is - all in all, it is a very striking thing, and, as described in the film’s script:  

‘Its branches reach far and wide, knotted and gross, like agony captured in wood sculpture’

 (which, let's face it, is a pretty awesome quote)

 It was difficult, nigh impossible to find reference images of the tree in it's entirety as it is ultimately blocked by camera angles or by the actors in every scene it is in so I had to draw from several screenshots at once.

Tree of the Dead - sketches

This became my working drawing and after being scanned and enlarged slightly so it would fit the A4 maximum neatly, I printed out a couple of copies to use.

Detailed sketches of the other parts were required too and I became less than enamoured with it's insanely complicated root system within a matter of hours.

Tree of the Dead - sketches
Tree of the Dead - sketches

I also did a couple of sample finish pieces in sculpey, this being one of them.

Tree of the Dead - texture sample (sculpey)

Those had all been done within the last couple of weeks but today was the first time I was able to get round to starting the 3D mockup. I decided to go for plasticine as I absolutely love using it and it's so easy to work with - and quick too. I spent the whole morning on it and ended up with this by lunchtime. I'd forgotten all my usual sculpting tools so this was worked on with an old chopstick and the end of a paintbrush.

Tree of the Dead - plasticine mockup

I'm really rather pleased and apparently so was Simon as he reckons that I should work on it until it is perfect, then cast it so I can have a resin version as my final piece. I like that idea for two reasons.
1. I don't have to start it from scratch again and...
2. I can do multiple copies and paint one to look like the actual tree with loads of weathering and blood and gore etc! Woot!

Tree of the Dead - plasticine mockup

I've got the whole day to work on it tomorrow so here's hoping I make as much progress then! :D

EG out!