Wednesday, 13 May 2020

1/6th scale Damaged Synth custom WIP

As with so many of my projects, I started this one without a plan.

Damaged Synthetic

I've always loved cyborgs/androids and the concept of artificial intelligence and sapient robots is one of my absolute favourite sci-fi concepts. I've got a host of characters I'm intending on making dolls of, one of which has a cybernetic arm, so I've been meaning to practice making one before committing to the final design. I knew I wanted to preserve as much articulation as possible, so moving joints was super important, and if I could surpass the original figure's range of movement, all the better.


I had a rummage in one of my many body boxes and pulled out this gal. I bought her on ebay ages ago for a couple of quid as I was curious about the articulation and the size, which turned out to be smaller than your average Barbie. The plastic is really cheap and lightweight and well, she's also got some rather...obvious...features. πŸ™ˆ

WIP Damaged Synth

I found their lack of adherence to the laws of gravity somewhat troubling, but as this was just going to be an experiment, it didn't really matter.

In terms of articulation, I wanted elbow and bicep rotation if possible, as well as the wrist joint from the original arm. To achieve this, I rummaged through the bags of random LEGO Bionicle pieces I was lucky enough to find in a charity shop a while ago. I bought some extra joints on ebay as I knew they'd be perfect for a project like this and I didn't have quite enough beforehand. They're kind of simplified ball joints which have a really nice range of movement.

WIP Damaged Synth

I got the hacksaw out and pop, off came her arm just below the shoulder joint. Some careful drilling and carving with the dremel, and I could easily slot one of the green rods into the upper arm. I decided it would be easiest to keep the lower arm area intact and sink another of the rods into the forearm so I could keep the wrist joint in place.

WIP Damaged Synth


WIP Damaged SynthWIP Damaged Synth

 It was still pretty bulky, so I very carefully sanded the sides with the dremel to make things a little slimmer and more streamlined. In hindsight I shouldn't have done it quite so thoroughly as it left the sides very thin and fragile. I also carved the hand down with the scalpel to look a bit less fleshy so when I painted it it'd look more like actual weathered metal.

WIP Damaged Synth

WIP Damaged Synth

At this point things were going so well I thought, what the hell, let's give her a robot leg too, so I pulled the lower leg off at the joint and started making a replacement.


This one came courtesy of a vintage Action Man wrist peg, (thanks Manda!) some styrene tubes and a bit of wooden skewer for stability.

WIP Damaged Synth

I thought perhaps she'd been in an explosion or something, so she'd have lots of twisted flesh and deep scarring. The more I added however, the more I liked it.



WIP Damaged Synth

WIP Damaged Synth

WIP Damaged Synth

Soon I stopped thinking about her as a cyborg, and instead as an android; a machine in human form. These weren't replacement limbs or prosthetics, this was just what she looked like on the inside. This appealed to me far more, and opened up many more options for customisation.

I did a quick paint test with some silver spray paint and citadel washes which I really liked...

WIP Damaged Synth

 WIP Damaged SynthWIP Damaged Synth

...but...there was just something about the whole look that just didn't work.

WIP Damaged Synth

WIP Damaged Synth

The limbs looked great...

WIP Damaged Synth

WIP Damaged Synth

...and I liked the weathered metal finish but there was just...

WIP Damaged Synth

...something I wasn't happy with.

WIP Damaged Synth


Hmmm...

Dremel time!

WIP Damaged Synth

WIP Damaged Synth

MUCH better! πŸ˜†

As bad as I felt giving her such extreme surgery, I couldn't help but find it incredibly satisfying, and it really makes me want to do a zombie custom at some point!

Now thoroughly deflated, her chest looked a little more realistic to me, and I decided to make it a feature by opening up her back as well so I could install an LED for a power core/heart. In hindsight I really should have mangled the back a lot more so it looked like damage rather than a panel being removed or something, but never mind. I also regret making so much of it metallic, especially on the breasts as I think it would have looked way better if it was implied that they were imitation flesh or something, so there'd have been a nice contrast between the metal below and the 'skin' on top. Oh well, maybe this was an older model with less realistic 'jiggle physics'. XD

WIP Damaged Synth
Round two with the silver spray paint, which I roughly sanded off in places to make it look more realistically weathered. Once dry I went over it all with a few layers of Citadel washes in Nuln Oil and Agrax Earthshade.
Afterwards I gave everything a few coats of matte varnish and left it to dry while I moved on to the next part - the head.
This particular body didn't come with a head, which didn't bother me as I have a box full of liberated Barbie and action figure sculpts to use, however, I wasn't expecting the body to be quite so petite, which meant that virtually all the heads I had were too big for it. I considered shrinking a Barbie head, but I've never had much luck in that department as I don't think my acetone is the best quality. Besides, that would take time to do, and I wanted to make this NOW! πŸ˜†

I'd been lucky enough to win a cheap ebay auction the other day for two very well played with Barbie MTMs. I only wanted the bodies, which was just as well because the child that had owned them before me had clearly been having a little too much fun with the sharpies! The head was pretty much useless for repaints as sharpie ink soaks right into the vinyl and is all but impossible to remove, so it was perfect for this project.

After removing the factory paint with acetone, I carved out the eye holes and
removed most of the head. I wish now that I'd left them intact or resculpted over them but never mind. WIP Damaged SynthWIP Damaged Synth
I got the scalpel out and worked on giving her some more extreme damage to the face as well. I toyed with the idea of having the face be pristine in contrast to the mangled state of the rest of the body, but I couldn't resist going all out.

WIP Damaged Synth
< Ages ago I'd bought a roughly 1/6th scale glow in the dark plastic skeleton to use it with my fantasy figs but it was too tall and frankly, not very accurate, so it had lived in my parts box ever since. I decided that having a metallic jaw showing through the damaged 'flesh' might look cool, so I set to chopping. (that's one of the LEDs I'll talk about later on btw, the blue blob next to the head)


WIP Damaged Synth

The jaw was really oversized so there was a lot of work involved but eventually I managed to carve it down to something that looked vaguely accurate. In hindsight I could have probably managed to sculpt one myself but I liked the idea of using pre-existing parts.
WIP Damaged Synth

For the main part of the skull I chose a large wooden bead, which I attacked with the scalpel and dremel to add another hole through the middle. I wanted to go down the BJD route and use elastic to hold the head on, so I needed a place to feed the elastic in and knot it.


WIP Damaged Synth

WIP Damaged Synth


WIP Damaged Synth

I added more damage to the mouth and glued the different parts of the skull together then painted it.

WIP Damaged Synth

WIP Damaged Synth


WIP Damaged SynthWIP Damaged Synth

In an ideal world I'd have liked to make the eyes glow, but I wasn't able to work out a good way of installing the LED - maybe next time! The eyes aren't the best either, but uhhh...weathering...or something. πŸ˜…

WIP Damaged Synth
I removed the original neck peg of the body, and fed the elastic down through the neck, looping it around an internal support and tying it in a knot to secure it. It now has much better head movement than it would have ever had before. I'd knotted the bit inside the head before I did many of the modifications.

WIP Damaged Synth

I knew I wanted to add some lighting in the chest cavity, and had just the tiny LEDs for the job! I bought a load of them on eBay a while ago, (sold as LEDs for balloons) and they're ideal for this kind of project. The ones I got are in tiny little plastic balls and the on/off switch is just a thin piece of plastic that you slide in-between the batteries to break the circuit. This means no wires or complicated faffing about which is exactly how I like to do things!

I wanted the internals to look bio-mechanical, with blue being the dominant colour, so I masked off the back and using a combination of hot glue, 3D Pearl Effect (glue? paint? literally no idea, but I got it in the scrapbooking section!) and some blue glass beads, I formed some generic looking components. With the LED behind it, I hoped the opaqueness of the pearl effect stuff and the glass beads would help diffuse the light and give a nice intense glow. Later on I added in some 'wiring' with metallic cord for a bit of extra pizazz.


WIP Damaged Synth
I completely neglected to photograph the LED installation I'm afraid, but it was pretty much just blobbing in loads of hot glue, stuffing the LED inside, bulb pointing towards the open chest, and building it up along the sides to hold it in place. It was vital that the back was left untouched so I could push the switch in to turn off the light.

WIP Damaged Synth

I found some nice metallic cord that I thought would make really nice wiring, so that got glued in place too, as well as more of the blue beads.
WIP Damaged Synth
The final touch was a 'spine' made from a section of plastic straw that I strategically damaged to allow the switch to slot inside.
WIP Damaged Synth
Once painted up and surrounded by more wiring, it's almost invisible which was an unexpected bonus.
WIP Damaged Synth

I also added some of the cording around the sides of the skull for extra detail.

WIP Damaged Synth

Damaged Synthetic

Damaged Synthetic

Damaged Synthetic


All in all I'm really pleased how she turned out, especially considering I went in with pretty much no plan other than an articulated arm! You will definitely be seeing more sci-fi stuff from me hopefully soon as I've got a few heads on order for characters that I really want to work on.

2 comments:

  1. Wow! It's amazing doll :O. Congratulations on your patience! Respect!

    Regards Katarzyna from Pegaz Stable :)
    I also invite you here: https://stajnia-pegaz-studio.blogspot.com/

    ReplyDelete